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	<title>CGN X</title>
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	<link>http://www.cgnfilms.de/WP</link>
	<description>games performance film</description>
	<lastBuildDate>Fri, 09 Mar 2012 15:46:40 +0000</lastBuildDate>
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		<title>Funding for Indiegames</title>
		<link>http://www.cgnfilms.de/WP/funding-for-indiegames/</link>
		<comments>http://www.cgnfilms.de/WP/funding-for-indiegames/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 15:46:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=6561</guid>
		<description><![CDATA[Financing your debut game is one of the big challenges for Independent Developers. Getting a great game published without being tied to an actual publisher often end up in debts or stretches development times drastically. In Germany and throughout Europe, the established major funding institutions for cinema have been experimenting with the funding of interactive [...]]]></description>
			<content:encoded><![CDATA[<p>Financing your debut game is one of the big challenges for Independent Developers. Getting a great game published without being tied to an actual publisher often end up in debts or stretches development times drastically.</p>
<p>In Germany and throughout Europe, the established major funding institutions for cinema have been experimenting with the funding of interactive media and games for quiet some time now and as a whitty developer there are other options to e.g. applying for a company startup support or co-financing your project with art funding.</p>
<p>For two years now, a bunch of successful US based Indie Studios have teamed up to help aspiring startups to get their debut game out there. I had the chance to talk to Ron Carmel, co-founder of 2D Boy and partner of the Indie Fund.</p>
<p><iframe width="420" height="243" src="http://www.youtube.com/embed/GXRXMiUXxew" frameborder="0" allowfullscreen></iframe></p>
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		<title>Game Design Super Heroes</title>
		<link>http://www.cgnfilms.de/WP/game-design-super-heroes/</link>
		<comments>http://www.cgnfilms.de/WP/game-design-super-heroes/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 17:49:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=6451</guid>
		<description><![CDATA[On my second day of GDC I was super lucky having the chance to talk to one of my favorite game designers, Kan Gao and to the wonderful composer Laura Shigihara.]]></description>
			<content:encoded><![CDATA[<p>On my second day of GDC I was super lucky having the chance to talk to one of my favorite game designers, Kan Gao and to the wonderful composer Laura Shigihara.</p>
<p><iframe width="420" height="243" src="http://www.youtube.com/embed/tzcaXqk_nA4" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="420" height="243" src="http://www.youtube.com/embed/x7_9rzSMP7U" frameborder="0" allowfullscreen></iframe></p>
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		<title>On site: zynga, Lucas Arts &amp; Double Fine</title>
		<link>http://www.cgnfilms.de/WP/on-site-zynga-lucas-arts-double-fine/</link>
		<comments>http://www.cgnfilms.de/WP/on-site-zynga-lucas-arts-double-fine/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 15:43:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=6301</guid>
		<description><![CDATA[So this is the first part of my chronicles from the Game Developer´s Conference 2012&#8230;which is kind of ironic because I spent most of the last two days off conference on several studio tours. Me and my fellow IGDA scholars had the chance to visit some big names from the industry: Lucas Arts, zynga and [...]]]></description>
			<content:encoded><![CDATA[<p>So this is the first part of my chronicles from the Game Developer´s Conference 2012&#8230;which is kind of ironic because I spent most of the last two days off conference on several studio tours.</p>
<p>Me and my fellow <a title="IGDA scholars 2012" href="http://www.igda.org/winners#GDC" target="_blank">IGDA scholars</a> had the chance to visit some big names from the industry: Lucas Arts, zynga and Double Fine.</p>
<p>Being well familiar with the companies´ history and games, it was super interesting to get some on site insights on their very different work culture.</p>
<blockquote><p>zynga</p></blockquote>
<p>At <a title="zynga" href="http://company.zynga.com/" target="_blank">zynga</a> we were welcomed by a colorful and communicative college-like atmosphere. The workspaces were all themed by the different products (zynga poker, cityville &#8230;). It felt almost lie a parallel world, as the staff seemed to even enjoy spending their free time to hang out in different social activities at the studio.</p>
<p>Despite their young attitude, the user research driven company seems to be totally happy with their conservative thinking towards new gaming concepts. In the end it´s the user research where they are really really good at. So it was not suprising when they told us that zynga´s next coup will be the expansion and transformatin of their new games platform <a title="zynga games platform" href="https://zynga.com/" target="_blank">zynga.com</a> (currently in beta) into a service for third party products. Zynga´s plan is to pass on their expertise in social games and their multimillion audience to other developers and thus enable them to feature more innovative products on zynga.com in the near future.</p>
<blockquote><p>Lucas Arts</p></blockquote>

<a href='http://www.cgnfilms.de/WP/on-site-zynga-lucas-arts-double-fine/yoda/' title='yoda'><img width="150" height="150" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/03/yoda-150x150.jpg" class="attachment-thumbnail" alt="yoda" title="yoda" /></a>
<a href='http://www.cgnfilms.de/WP/on-site-zynga-lucas-arts-double-fine/darth/' title='darth'><img width="150" height="150" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/03/darth-150x150.jpg" class="attachment-thumbnail" alt="darth" title="darth" /></a>
<a href='http://www.cgnfilms.de/WP/on-site-zynga-lucas-arts-double-fine/ilm/' title='ilm'><img width="150" height="150" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/03/ilm-150x150.jpg" class="attachment-thumbnail" alt="ilm" title="ilm" /></a>

<p><a title="Lucas Arts" href="http://www.lucasarts.com/" target="_blank">Lucas Arts</a> turned out to be the complete opposite in terms of the work atmosphere. Being situated in a calm and elite neighborhood with a breathtaking view on the Golden Gate Bridge, the company seemes withstand the highspeed zeitgeist of the industry. A reminiscence to the golden days of film?</p>
<p>We learned that synergies between Lucas Arts, Lucas Film and ILM were rather on a level of creative and intellectual exchange than on a technical level. Working almost entirely with the very strong and almost historic Star Wars IP, Lucas Arts today seems to stick very more to their tradition than to innovation.</p>
<blockquote><p>Double Fine</p></blockquote>
<p>After the big impact of <a title="Double Fine" href="http://www.doublefine.com/" target="_blank">Double Fine</a>´s upcoming Adventure Game project that will be crowd-funded with over 2.5 Milion USD via <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure" target="_blank">Kickstarter</a>, it was awesome to talk to Tim Schafer and two of his employees about their experiences and perspective on future financing structures for games. Having been dependent on publishers from the company´s first game on, Schafer today strives for a double role as developer/publisher.</p>
<p>The atmosphere at the studio was very friendly, productive and unpretentious. The employees´workspaces were individual and packed with passionate gamer accessories. &#8211; Definitely a place where you´d feel comfortable even throughout crunchtime. Despite being commercially successfull, Double Fine has mastered to hold on to the Indie Spirit of having fun in what you do and exploring new grounds.</p>
<p><em>A special thanks to Ashley Zeldin, Gordon Bellamy an everyone at IGDA who made this studio tour happen!</em></p>
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		<title>Double rainbow business cards</title>
		<link>http://www.cgnfilms.de/WP/double-rainbow-business-cards/</link>
		<comments>http://www.cgnfilms.de/WP/double-rainbow-business-cards/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 21:49:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=6181</guid>
		<description><![CDATA[Tatttaaa&#8230;today my new business cards arrived. So it seems, that i´m almost ready for the GDC!]]></description>
			<content:encoded><![CDATA[<p>Tatttaaa&#8230;today my new business cards arrived. So it seems, that i´m almost ready for the GDC!<a href="http://www.cgnfilms.de/WP/double-rainbow-business-cards/cards/" rel="attachment wp-att-6191"><img class="alignleft size-full wp-image-6191" title="cards" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/02/cards.jpg" alt="" width="400" height="338" /></a></p>
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		<title>IGDA Scholarship</title>
		<link>http://www.cgnfilms.de/WP/igda-scholarship/</link>
		<comments>http://www.cgnfilms.de/WP/igda-scholarship/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 21:27:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=5931</guid>
		<description><![CDATA[Amazing news for me! I am one of 15 student scholars who were selected by the IGDA to have a free All Access Pass to this year´s Game Developer´s Conference in San Francisco from March 5-9. On top of joining the GDC, me and my fellow scholars will exclusively meet up with some of the most [...]]]></description>
			<content:encoded><![CDATA[<p>Amazing news for me! I am one of 15 student scholars who were selected by the <a title="IGDA" href="http://www.igda.org/winners#GDC" target="_blank">IGDA </a>to have a free All Access Pass to this year´s Game Developer´s Conference in San Francisco from March 5-9. On top of joining the GDC, me and my fellow scholars will exclusively meet up with some of the most amazing game designers from the industry and we will visit some of the greatest studios in and around San Francisco.</p>
<p>I am pretty excited and really looking forward to the event.</p>
<p>For my blog and also for the <a title="Cologne Game Lab" href="http://colognegamelab.de/" target="_blank">Cologne Game Lab</a>, I will be covering the GDC with a daily videopodcast. Watch out for it!</p>
<p>&nbsp;</p>
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		<title>&#8220;drop (first beta of my first game)</title>
		<link>http://www.cgnfilms.de/WP/drop-first-beta-of-my-first-game/</link>
		<comments>http://www.cgnfilms.de/WP/drop-first-beta-of-my-first-game/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 15:50:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[.]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=5711</guid>
		<description><![CDATA[DOWNLOAD my first (public) videogame &#8220;drop here: PC Windows dropgamepc.zip MAC OSX dropgamemac.zip Hi everyone and thanks for downloading, playing and commenting the first beta of my game &#8220;drop. The game is part of the Rapid Fire Prototyping Project at the Cologne Game Lab where I have startet my studies in Game Development and Research [...]]]></description>
			<content:encoded><![CDATA[<p><strong>DOWNLOAD my first (public) videogame &#8220;drop here:</strong></p>
<p><a href="http://www.cgnfilms.de/dropgamepc.zip" target="_blank"><strong>PC Windows</strong> dropgamepc.zip </a><br />
<a href="http://www.cgnfilms.de/dropgamemac.zip" target="_blank"><strong>MAC OSX</strong> dropgamemac.zip</a></p>
<p>Hi everyone and thanks for downloading, playing and commenting the first beta of my game &#8220;drop.</p>
<p>The game is part of the Rapid Fire Prototyping Project at the <a href="http://www.colognegamelab.de">Cologne Game Lab</a> where I have startet my studies in Game Development and Research 4 months ago. </p>
<p>Juggeling with minimal flash coding experience and being bound to a very little time frame I decided to realize this game with Game Maker for MAC, where you can work with a mix of drag&#038;drop and code snippets. I startet out with focussing on the basic gameplay elements and then added the different assets, design and music elements in various iterations. </p>
<p>The lovely music was composed by my dear friend <a href="http://www.juliaklomfass.de/index.php?option=com_content&amp;view=frontpage&amp;Itemid=57" target="_blank">Julia Klomfass</a>.</p>
<p><em>Tools: Game Maker for Mac (Fullversion), Photoshop CS4, Logic 7<br />
Development Time: approx. 24 hours</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="369" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tSmMqVCVqp8?version=3&amp;hl=de_DE" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="369" src="http://www.youtube.com/v/tSmMqVCVqp8?version=3&amp;hl=de_DE" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Nextlevel (book about indie games)</title>
		<link>http://www.cgnfilms.de/WP/nextlevel-buchprojekt-uber-indiegames/</link>
		<comments>http://www.cgnfilms.de/WP/nextlevel-buchprojekt-uber-indiegames/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 01:02:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=5531</guid>
		<description><![CDATA[As a junior editor to Björn Bartholdy, I am currently working on an interview based book about the art and attitude of indie games. Talking to outstanding game designers, we explore the artistic approaches, creative processes and the visionary quality of games from the independent game developer scene. The book will be published in late spring [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cgnfilms.de/WP/nextlevel-buchprojekt-uber-indiegames/nextlevel_bookcover/" rel="attachment wp-att-5541"><img class="size-full wp-image-5541 " title="nextlevel_bookcover" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/01/nextlevel_bookcover.jpg" alt="" width="125" height="158" /></a></p>
<p>As a junior editor to <a href="http://www.bjoernbartholdy.com/" target="_blank">Björn Bartholdy</a>, I am currently working on an interview based book about the art and attitude of indie games. Talking to outstanding game designers, we explore the artistic approaches, creative processes and the visionary quality of games from the independent game developer scene.</p>
<p>The book will be published in late spring 2012.</p>
<p>Publisher is <a href="http://www.daab-media.com/Books/Daab_Books/NEXT_LEVEL.html" target="_blank">daab media</a>.</p>
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		<title>&#8220;drop (Jump&amp;Run Prototyp)</title>
		<link>http://www.cgnfilms.de/WP/drop-minigame-2/</link>
		<comments>http://www.cgnfilms.de/WP/drop-minigame-2/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 14:03:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=4581</guid>
		<description><![CDATA[Tools: Game Maker for Mac (Fullversion), Photoshop CS4 Entwicklungszeit: ca. 20 Stunden Hier ist mein zweites Minigame, das Jump&#38;Run basierte &#8220;drop, dass ich Rahmen meines Studiums im Rapid Fire Prototyping Projekt am Cologne Game Lab entwickelt habe. Für die Entwicklung habe ich zum ersten Mal mit Game Maker for Mac gearbeitet. In einer Mischung aus [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="369" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tSmMqVCVqp8?version=3&amp;hl=de_DE" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="369" src="http://www.youtube.com/v/tSmMqVCVqp8?version=3&amp;hl=de_DE" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Tools: Game Maker for Mac (Fullversion), Photoshop CS4<br />
Entwicklungszeit: ca. 20 Stunden</em></p>
<p>Hier ist mein zweites Minigame, das Jump&amp;Run basierte <strong>&#8220;drop</strong>, dass ich Rahmen meines Studiums im Rapid Fire Prototyping Projekt am <a href="http://www.colognegamelab.de">Cologne Game Lab</a> entwickelt habe.<br />
Für die Entwicklung habe ich zum ersten Mal mit <a href="http://www.yoyogames.com/gamemaker/mac" target="_blank">Game Maker for Mac</a> gearbeitet. In einer Mischung aus Drag&amp;Drop und eigenen Code-Schnipseln konnte ich so innerhalb von 4 Stunden schon das Basis-Gameplay umsetzen. Grafiken, Leveldesign, Menüs und Sounds sind dann in verschiedenen Iterationen dazu gekommen.</p>
<p>Mit Musik von der wunderbaren <a href="http://www.juliaklomfass.de/index.php?option=com_content&amp;view=frontpage&amp;Itemid=57" target="_blank">Julia Klomfass</a>.</p>
<p>Das Spiel ist noch work-in-progress und ich schraube noch an ein paar bugs, freue mich aber schon über Euer Feedback.</p>
<p><a href="http://www.cgnfilms.de/&quot;dropgame.zip" target="_blank">Download &#8220;dropgame.zip</a> (MAC)</p>
<p><a href="http://www.cgnfilms.de/&quot;dropgamepc.zip" target="_blank">Download &#8220;dropgamepc.zip </a>(PC)</p>
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		<title>Finn the Frog (in development)</title>
		<link>http://www.cgnfilms.de/WP/finn-the-frog/</link>
		<comments>http://www.cgnfilms.de/WP/finn-the-frog/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:16:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=5951</guid>
		<description><![CDATA[Finn the Frog ist ein Noten und Rhytmus Lern-Spiel für Kinder ab 3 in Form von Mini Puzzles. Für alle Touch-Devices: z.B. iPhone/iPad Die Story: Gemeinsam mit dem Finn dem Frosch erkunden die Spieler in verschiedenen Leveln Wald, Wiese und Teich und endecken so spannende Phänomene aus der Welt von Klang und Rhythmus. Den kleinen [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cgnfilms.de/WP/finn-the-frog/ani_frog_idle1-2/" rel="attachment wp-att-6051"><img class="alignleft size-full wp-image-6051" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px; margin: 4px;" title="ani_frog_idle1" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/02/ani_frog_idle11.gif" alt="" width="300" height="267" /></a></p>
<p><strong>Finn the Frog</strong> ist ein Noten und Rhytmus Lern-Spiel für Kinder ab 3 in Form von Mini Puzzles. Für alle Touch-Devices: z.B. iPhone/iPad</p>
<p>Die Story: Gemeinsam mit dem Finn dem Frosch erkunden die Spieler in verschiedenen Leveln Wald, Wiese und Teich und endecken so spannende Phänomene aus der Welt von Klang und Rhythmus. Den kleinen Abenteurern begegnen auf Ihrer Reise durch Finn´s Kosmos eine Vielzahl surrender Insekten, die der hungrige Frosch einsammeln will. Doch es gibt nur eine richtige Reihenfolge in der Finn nach den musikalischen Mosquitos schnappen kann.</p>
<p><em>DU kannst ihm dabei helfen. Findest Du den dicksten Mosquito zuerst? Welchen Ton macht er? Sing mit!</em></p>
<p>Bestimmt durch ihre Größe und Flughöhe repräsentieren die Mosquitos Notenwerte und Tonhöhen, die durch einen Klick vom Frosch verschluckt und aktiviert werden. Bei jeder klingenden Note vibriert der Bauch des Froschs urkomisch mit. Die Erzählerstimme von Finn leitet die Kinder durch das Abenteuer und läd zum Mitmachen ein und gibt Tipps, wenn es mal kniffelig wird. Zum Ende jedes Levels können die Spieler immer eine neue passende Strophe des Finn-der-Frosch- Lieds freischalten, mitsingen und klatschen.</p>
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		<title>Exposure (Action Kartenspiel)</title>
		<link>http://www.cgnfilms.de/WP/exposure-action-kartenspiel/</link>
		<comments>http://www.cgnfilms.de/WP/exposure-action-kartenspiel/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 13:54:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.cgnfilms.de/WP/?p=5071</guid>
		<description><![CDATA[EXPOSURE ist die Fortführung eines Pervasive Games, dass ich zusammen mit Claus Daniel Herrmann, Olga Epikhina, Roman Jungblut und Maren Keitel im Rahmen eines Studienprojekts entwickelt habe. Zur Zeit arbeite ich an der übergordneten Verschwörungs- geschichte die die einzelnen Rätsel verbindet. Equipment: Zum Spielen benötigt man das Kartenspiel, mindestens eine DSLR-Fotokamera mit verstehhlbarer Belichtungszeit, verschiedene [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-5081" href="http://www.cgnfilms.de/WP/exposure-action-kartenspiel/exposure_mockup/"><img class="size-medium wp-image-5081 alignleft" title="exposure_mockup" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/01/exposure_mockup-300x248.png" alt="" width="400" height="331" /></a> EXPOSURE ist die Fortführung eines Pervasive Games, dass ich zusammen mit Claus Daniel Herrmann, Olga Epikhina, Roman Jungblut und Maren Keitel im Rahmen eines Studienprojekts entwickelt habe.</p>
<p>Zur Zeit arbeite ich an der übergordneten Verschwörungs- geschichte die die einzelnen Rätsel verbindet.</p>
<p>Equipment: Zum Spielen benötigt man das Kartenspiel, mindestens eine DSLR-Fotokamera mit verstehhlbarer Belichtungszeit, verschiedene Taschenlampen oder sonstige feine Lichtquellen.</p>
<p>Spielregeln: Zwei Teams zu je mindestens 2 Spielern wetteifern um die Entschlüsselung eines Geheimnisses das über die Karten erzählt wird. Mit Hilfe von Lightpainting müssen der Halter einer Karte seinen Mistreitern wortlos die Geheimbotschaft auf der Karte vermitteln.</p>
<p>Ein Team besteht immer aus einem Lichtmaler und einem Decoder, der durch Langzeitbelichtung die geheime Botschaft in einem Foto einfängt. Für jede gelöste Aufgabe bekommt das Team einen Schlüsselbuchstaben. Zusammengesetzt ergeben die Buchstaben die Lösung des Rätsels.</p>
<p>Spielbar innen und außen.</p>
<p><a rel="attachment wp-att-5101" href="http://www.cgnfilms.de/WP/exposure-action-kartenspiel/olympus-digital-camera-2/"><img class="size-large wp-image-5101  alignleft" title="Lightpainting in EXPOSURE" src="http://www.cgnfilms.de/WP/wp-content/uploads/2012/01/P9261962-1024x768.jpg" alt="" width="400" /></a></p>
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